Plebiscitum – friend or foe?

It’s hard to go by in our times without hearing something about politics. New law here, meeting of the heads there, corruption scandal over there. But usually it all starts with one and the same thing – elections. If you want to get in and stay in “the game”, you have to get elected. That is what this game is all about – winning the elections. Any means necessary.

This is the game me, Alessandro Suraci and Cyrill Averbeck have created during Gameplay Design course at Chalmers University. The game revolves around the world of politics, parties and elections. The whole essence of the game is the decision between standing up for your party or… well, yourself. This game is played in teams (which are considered to be political parties) and in order to win you have to be both the best within your party and your party has to be the best. This leads to amount of interesting dilemmas – should you try to crush opposing party or backstab your colleague, should you try to be hard working and honest politician or go dirty and expect to get away with it. It is fun, addictive, beautiful and sarcastic game for anyone who is at least a little bit aware of the politics!

We have published our game on The Game Crafter website. It’s quite expensive, unless you are living in the USA. Here is the link:

Plebiscitum @ The Game Crafter

Card Game Desktop

I am gamer. And as it comes sometimes, I have some stupid idea that I want to create a game. And once I figured that it would be cool to have a nice board/card/rpg game. And then I made my first prototype, printed it out, cut all the cards. It took me a lot of time, a lot of printer toner and a lot of paper. That’s when I tried to come up with an easier solution – find a software which would allow to play various card games. But I couldn’t find any. This is why I’ve decided to try to create my own. For starters it had only two feature requirements: 1) you can add any image from your computer as card to the playing field. 2) you can move around, scale up or down and flip up or down the card. Essentially, that is the only things that you would need for a simulation of any card based game. For some time I’ve developed it a bit further, but then I’ve got carried away with the rest of my life and it got stuck. Furthermore, I was/am using quite out-dated engine for doing all the drawings (I liked it back then), which discourages even more from continuing it as it is now. But if I would migrate it to some other engine, who knows…

Screenshot 1 - CGD Screenshot 2 - CGD Screenshot 3 - CGD Screenshot 3 - CGD

Since it is kind of in development, binaries are not ready for distribution, but you could build (it’s buildable and runnable in debug mode) from source yourself and play around. The source code is freely available here:

Card Game Desktop @ Drags’ Bitbucket

As I said, it depends on external library which you could get from the link below. And in general, you can contact me if there are any problems 🙂

GTGE Homepage