My own custom d6 die

Last week in Prototyping course we had a lecture and workshop on 3D printing. And we were planning to play some RPG on Sunday. And we were quite short on dice. That is how idea of modeling and printing my own custom die was born. The first thing I wanted to try is to make empty die with numbers on the sides and some cool thing (like small castle) inside. But then I realized that such kind of a die might be terrible unbalanced, that’s why I sticked just to the numbers on the sides. Here are some screenshots of modeling and the actual result. I am very very happy about this.




Slide Circus

From the website of qbcode

We have some news! That game is going to be called Slide Circus and release day is inevitably approaching. Kirkos means “circle, ring” in Greek and it represents our core gameplay mechanic; word “Slide” should be much more obvious. I can promise you that there will be hats, white rabbits and jars of orange jam.

Original post at qbcode website

Sunday RPG

So, somehow it happened (someone mentioned role-playing, while others continued) and this is how we decided to play some pen and paper style role playing. The real role-playing. I’ve had a reason to remember and freshen up my a lot of years ago forgotten knowledge of GURPS. And I enjoyed it to the last part of it.

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Enorthia

One of the most sophisticated and awesome things I’ve ever done together with course mate and friend Arnoldas Gurskis. Text based MMORPG which was actually working. Just because it was more or less educational project, it was discontinued because of… well… textual reasons…

Unfortunately neither source or binaries will go public. Source won’t go public because I don’t want to (for now) and binaries will be useless because there is no active servers.


Cities and Towns 2

This game is a follow up from pervious game. Just we had a project in Visual Basic course and I wanted to remake this game. Easy and quite fast, not that advanced in gameplay mechanics, but “better” graphics and user interface 😀

Further more this version includes save and load functionality and if you start a new game, you get a random map each time. But only problem is that you have not much to do around the game 🙂 Pity, maybe some days later I will continue…

 

Cities and Towns 2 for Windows

 

Cities and Towns

I can’t remember the story of this game, how it came up to my mind. But it just happened. And several evening later, here you go.

Idea is very simple – you have town, some inhabitants and time. Working, building, growing and so far. Of course, user interface is not much of a master piece, but it works. Rules are quite simple, too:

  • Every single unoccupied inhabitant produces 1 food and 1 gold per day. (+1 food, +1 gold)
  • Every single worker produces 1 resource and eats 1 food per day. (+1 resource, -1 food)
  • Every single soldier eats 1 food and gets paid 1 gold per day.  (-1 gold, -1 food)
  • Training soldier costs 1 gold, wood, metal and stone.
  • You can retire (untrain) soldiers in order to conserve food/gold
  • Occasionally town will be attacked by foes. Have some soldiers.
  • Details about every building/technology can be viewed by clicking on it.

Download:

Packer2D

Once I was trying to make something from plywood and I had to cut a lot of rectangular pieces. I didn’t want to go blind and draw all the pieces on the plywood randomly, thus I’ve created this small program to try to find not the best, but at least better solution to my problem. Because I wrote this “tool” for myself, no user interface or anything else. That’s why source is available, too 🙂

Packer2D
Packer2D source